Feature How will The Legend of Zelda: Breath of the Wild change the open-world paradigm? We deconstruct the key lessons for developers with the help of Assassin's Creed and The Witcher designers June 6, 2017 Oliver Milne 2 comments
Feature Flights of Fancy Spaceships in video games don't have to look like Star Wars or Star Trek; a look at the ships in The Expanse offers some lessons in originality May 8, 2017 Oliver Milne 2 comments
Feature The dangers of passion projects: Staying sane in indie development Limit Theory developer Josh Parnell opens up about life as an indie and facing mental health problems March 28, 2017 Oliver Milne 2 comments