Feature Gamification is broken In his book, developer Adrian Hon excoriates a one-time utopian idea: that gaming can be used to "motivate" workers April 17, 2023 Colin Campbell
Feature Games tackle the villainy of propaganda We speak to the studios teaching people how to identify disinformation by letting them spread it within video games March 8, 2023 Colin Campbell
Academy What are cozy games, and what makes them cozy? A trio of developers of recent wholesome games share lessons and discuss what players expect from the genre Nov. 28, 2022 Colin Campbell
Academy Writing for Games, Part Two: The experts' advice Leading writers share insights and advice on preparing for a career in crafting narratives for video games Aug. 10, 2022 Colin Campbell
Feature Writing for Games, Part One: A brief history Leading writers discuss how video games storytelling has evolved as the medium has advanced Aug. 9, 2022 Colin Campbell
Feature Five lessons from Reggie Fils-Aime's book Former Nintendo President's autobiography offers insight into his success and the power of self-belief May 4, 2022 Colin Campbell
Feature The UK games industry is struggling with Brexit Developers and publishers discuss the challenges they face in securing talent from the Continent Feb. 22, 2022 Colin Campbell 1 comment
Academy The A-Z of new gaming terms 30 words and phrases that shaped the last decade in games Feb. 21, 2022 Colin Campbell 2 comments
Academy Lessons learned from the success of Spiritfarer Thunder Lotus' Nicolas Guérin and Rodrigue Duperron reflect on the journey of the million-selling indie hit Feb. 15, 2022 Colin Campbell
Academy 12 winning tools and strategies for the games industry's work from home era Developers and publishers share their advice on how to adapt to a remote or hybrid operation Oct. 28, 2021 Colin Campbell